IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


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Pykémon: Gotta catch ’em all!

Introduction Pokémon GO, the groundbreaking augmented reality mobile game developed by Niantic, has revolutionized the gaming industry since its launch in 2016. With millions of players worldwide, the game transcends traditional gaming boundaries by integrating virtual creatures known as Pokémon into real-world environments. As players explore their surroundings, they encounter Pokémon spawns in various locations, … Read more

‘Gotta Catch ’em All’

Co-design & Experience Platform for Public Art as part of Data, Art and the City (5-day workshop led by Leyla Saadi) Adapted from Pokemon-Go, we propose the development of a place-based app that pops the City of Toronto’s public art scene, drives interest and support for local public art and artists, and co-designs future public … Read more

Active Ageing in Barcelona

The project focuses on promoting the physical, mental, and social well-being of older adults in the city of Barcelona through various initiatives, the goal is to empower older adults to remain active and engaged in their communities, and to promote healthy ageing and independence. Projected population aged 65+ What is Ageing? Health in the older … Read more

Meteo sanctum

The project reflects on how people in ancient times defined natural and weather phenomena. The proposal is to create an open public space – Inspired by the concept of an ancient sanctuary with places that used to be built for worship and predictions of weather conditions, the Meteo Sanctum consists of digital indicators that allow … Read more

Urban Park Puzzle

Introduction The ‘Urban Park Puzzle’ project explores the use of Augmented Reality (AR) in urban design. Using Unity Engine, we investigate the various applications of AR in the creative process, from design to realization. Our project aims to present the design components and processes that unite the bridge in a fun and interactive way through … Read more

A Parallel City for Pollinators

Introduction to Pollination The project attempts to study and research the possibilities of creating a green, three-dimensional corridor for pollinators in a specific area, the historical city center of Madrid, connecting Madrid’s most prominent green park “el Retiro” in the east to the “Casa de Campo” natural reserve in the west. In particular the proposal … Read more