The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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Hey Jarvis, let’s Collaborate!

This project explores a framework for Human-Robot Collaboration (HRC) and behavioural fabrication, focusing on constructing a Jenga-like tower using small timber blocks. Using the Agent-Based Modeling system (ABxM) from the Institute for Computational Design and Construction (ICD), a communication network was established integrating a human participant, a computer vision system, and an interactive audio interface. … Read more

Peacock Immersive Experience

Concept Most of Virtual Experiences are designed and model for humans and by humans. In this scenario believe the overall concept is that the game platform is seen from the perspective of an animal. References Aim “Our goal is to offer humans a unique experience through the eyes of a peacock. This game platform immerses … Read more

Machine Learning to predict no. of seating spaces

Aim: To predict the number of seating spaces based on various types of seating layout, number of corridors and dimensions of generative enclosed rectangular spaces such as an auditorium. Objectives: Dataset Design: To create Dataset for the required problem, a synthetic dataset is designed with the help of various bylaws supporting the problem. Data Analysis: … Read more

Timber outlook

The project’s objective was to create a machine-learning model capable of classifying repurposed timber components within an assembly process as either structural or non-structural, using factors such as defect quantity, age, and exposure to weather conditions as input. Dataset Generation and Analysis The dataset was produced using Roboflow by utilizing scans of the timber elements … Read more

Predicting Ceramic Underglaze Colors

Our aim is to develop a machine learning model that accurately predicts the color outcome of ceramic underglazes based on their ingredient compositions and firing conditions. In the world of ceramic art, the process of underglazing involves applying colors to pottery which are then sealed under a transparent glaze before firing. However, predicting the final … Read more

Print – Scan – Cut

Preliminary steps towards a hybrid workflow for smooth 3D printed surfaces. Aim To develop a hybrid workflow to obtain smooth surfaces on 3D printed clay for improved alignment and surface finish. State of the Art Additive manufacturing enables the precise and cost-effective creation of complex designs while minimizing waste. One of the shortcomings common to … Read more

re(al)form

The construction industry has shown an increasing interest in adapting to more environmentally friendly materials, with wood gaining popularity as a natural and sustainable option for buildings. However, the wood industry contributes a significant percentage of energy consumption during the entire wood lifecycle, encompassing tree cutting, transportation to sawmills, and delivery to construction sites. Additionally, … Read more

Building Instincts

In this workshop, we collaborated all together to investigate the neuro-evolution (artificial evolution defining neural networks) as a strategy to develop autonomous behaviours of mobile robots (in this workshop we used Turtlebots) to perform given tasks. We used N.E.A.T. (NeuroEvolution of Augmenting Topologies) as a method framework for artificial evolution of these robot controllers and increased … Read more

Ceramiquest

Ceramiquest draws inspiration from the ancient art of pottery, augmenting it with virtual reality technologies to create a platform that enables users to generate and modify pottery geometries in an immersive environment. By digitizing this art form while retaining the manual generation process, Ceramiquest simplifies pottery-making and allows to 3D print your virtual creations with … Read more

Multiagent brick wall

In recent years, there has been a growing interest in developing multiagent systems that combine the strengths of human, robotic, and virtual agents to perform complex tasks. In this project we theorize on how such a system could be implemented in bricklaying at a construction site, which traditionally relies heavily on human labor. With the … Read more

Demolition Treasure Hunt

Sorting for Salvageable Materials This course was mainly to understand automated collaborative multiagent systems in different environments. Term’s 3 topic (Human-Machine-Collaboration) is recognized through this course by exploring the possibilities of the processes and us being capable of mapping in different diagrams how we imagine a scenario with an automated procedure. For this task, we … Read more

Classification using Machine Learning

Our project involves the fabrication of a curved surface using cork panels that have been discretized into unique four-sided shapes. Our previous approach involved cutting each panel individually, but we aim to streamline the process by using machine learning to classify the panels into five distinct groups. We will then design and create a mold … Read more