Within the current global context of rapid change, integrated with the potentials of digital technologies, IAAC’s Master in Advanced Architecture (MAA) is committed to the generation of new ideas and applications for Urban Design, Self Sufficiency, Digital Manufacturing Techniques and Advanced Interaction.

In this context IAAC works with a multidisciplinary approach, facing the challenges posed by our environment and the future development of cities, architecture and buildings, through a virtuous combination of technology, biology, computational design, digital and robotic fabrication, pushing innovation beyond the boundaries of a more traditional architectural approach.

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Mining The City

“Metabolising waste into habitat in a resource-scarce future” “Mining the City” reconceives legacy industrial infrastructure as an active force for urban regeneration and material resilience. Rather than treating waste as a problem to be discarded, this project positions Barcelona’s material flows from household refuse to industrial by-products as the resource base for a new metabolic … Read more

SUN SHY

Creating a kinetic facade with no human intervention Light-Sensitive Dynamic Facade (Seeeduino Lotus Prototype) This prototype uses the Seeeduino Lotus microcontroller to create a responsive building facade that automatically adjusts to surrounding light conditions. A set of light sensors (LDRs) measure real-time sunlight intensity across different areas of the facade. Based on these readings, the … Read more

The Can Ricart Regeneration Project

Design Ethos This project seeks to explore how issues of stagnation and obsolescence can be tackled whilst still enabling socio-economic and technological developments of our urban spaces. It will explore how they can be applied within architecture to evaluate how we can more effectively address issues of erasure whilst still permitting modern interventions and advancements … Read more

BENEATH THE GROVE

COMPUTATIONAL DESIGN SEMINAR ABSTRACT This project explores the intersection of natural morphology and computational design to create an architecturally expressive pavilion. Inspired by the organic forms of mushroom caps and the branching behavior of biological growth systems, the pavilion is composed of a lightweight, cloud-like canopy supported by a network of columns generated using differential … Read more

The Timber Wave

This pavilion explores the dialogue between wood and waves through a parametric system of assembled timber elements shaped by coastal forces. Inspired by the rhythm of tides and the grain of wood, its fluid geometry oscillates between structure and motion, shelter and openness. The project merges digital design with natural material intelligence, creating a lightweight … Read more

Phi-villion (Φ)

Site Map of Plaça Espanya zooming into the specific corner (Gran Via). Design Reference – Architectural Precedent Project: The Core (Education Centre), Eden Project.Architect: Grimshaw ArchitectsLogic: The roof geometry is derived from the phyllotaxis found in plants. It utilizes two opposing sets of spirals to define a grid of structural nodes.This pattern allows for an … Read more

Escates de Peix

Concept Inspiration Creating a dynamic facade using can ran atelier’s three dimensional ‘kinetic tile’ approach. Rotation to be determined by controllable attractor curve Colourful tile/mosaic facades are often found in Barcelona design contexts. Early Iterations Pseudo Code High Quality Video: https://drive.google.com/file/d/1BpDajnOIM52dp8Mcx5DFvEiamOlLwxH_/view?usp=sharing

TriActive

This Grasshopper based design reinterprets the kinetic panel system of the Media-TIC façade by Enric Ruiz Geli. Inspired by its triangulated geometry and responsive membrane logic, the proposed system explores a dynamic, articulated surface capable of adapting to light, shade, and visibility needs. The parametric model defines a modular kinetic unit, driven by user inputs … Read more

The Crown Loop

Abstract – This project introduces a crown-shaped stepped pavilion on the periphery of Plaça de Catalunya, serving as both an event gateway and an everyday public platform. Inspired by the geometry of a crown, the looping form rises in stepped layers to create vantage points, circulation, and sculptural presence. Developed through a parametric Grasshopper workflow, … Read more

Crystalline Aperture

Computational Design Seminar Crystalline Aperture Project Description The Crystalline Aperture Concept: A parametric infill design that reimagines the flat curtain wall as a volumetric “deep skin.”  Logic: The form is generated through a vertex displacement algorithm, where a 2D grid is tessellated into 3D pyramidal modules.  Impact: This folded geometry functions as a structural double-skin system. … Read more

Computational Design Seminar | The Kring Facade

Referential work’s logics Our referential framework is the Kring Kumho Culture Complex in Seoul by Unsangdong Architects, a building defined by large circular recesses that function as urban windows. The design exploits these spaces to break the flat exterior, as ‘Kring’ means ‘Circle’ in Dutch. We developed a concentric propagation approach to translate this logic … Read more

LA CORTINA

PROJECT BRIEF Site Location: Placa del Sol, Gracia, Barcelona La Cortina introduces a nonstandard, dynamic geometry from the Fiesta Mayor de Gracia.. Conceptually, La Cortina translates the ephemeral dynamics of textile drapery into a permanent, structural shell. Its form is defined by computationally derived continuous surfaces that generate a recursive, flowing spatial volume.  The exterior … Read more

The Woven Contrast

Cover page for the IAAC Computational Design I Seminar. The image features a parametric, twisted wooden structure in the foreground against a dark, point-cloud digital background. Text lists the Faculty as Akshay Madapura and Shrey Kapur, and Students as Kalaitzidis Nikolaos and Sejin Park.

COMPUTATIONAL DESIGN I SEMINAR25/26 MAA01 (Level2) Abstract: Computational Weaving. This project, developed for the Computational Design I Seminar, explores the algorithmic generation of complex, recursive geometries through the logic of “Digital Craft”. Inspired by the material constraints of steam-bent timber, the design creates a “volumetric weave” rather than a simple surface. The computational workflow is … Read more

Dynamic Facade

Computational Design Seminar Studio Ardete’s Headquarters Image credits: Studio Ardete’s Headquarters in Mohali, India by Parametric Architecture Facade Responds to Light, Wind, and Motion, with its ever-evolving appearance. At the heart of the design is MetaSequin, a modular, reflective parametric façade element. These circular sequins interact with natural forces like wind and light, creating a … Read more

Remnant Playground

Plaça de Sant Felip Neri The pavilion is a biomimetic structure, drawing inspiration from natural webs. Its design utilizes an interactive interface of touch and light, on touching the pavilion, the entire part of pavilion lits up with various rainbow colors .This creates a dynamic and interactive environment, where the colorful light patterns shift and … Read more