The Master Programme in Robotics and Advanced Construction is an innovative educational format that offers interdisciplinary skills and understanding through a series of class seminars that are put into practice through hands-on workshops. IAAC gives students the opportunity to create individual studio agendas and develop Pilot Thesis Projects based on the knowledge acquired during the seminars and workshops split into 3 Modules. In this way, IAAC puts together an experimental learning environment for the training of professionals with both theoretical and practical responses to the increasing complexity of the construction sector.

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Jasper’s Diner

A virtual reality (VR) experience, Jasper’s Diner immerses users in a lively and unpredictable diner environment, where every interaction impacts the world around them. Our everyday choices, specifically food consumption, have significant environmental consequences. The purpose of our VR experience is to show users in a funny and ridiculous way how meat consumption contributes to … Read more

Shape it, feel it

Working in 3D CAD environments can be restrictive. While most CAD software provides tools for creating shapes and generating ideas, they often rely on a mouse and keyboard, or are very expensive. “Shape it, Feel it” investigates opportunities to generate shapes using a computer’s webcam and hand gestures. We utilize cheap and readily available hardware … Read more

CRUSHING NEWS

#Feelit context Aim: Experiencing the news in a different way , To make you feel by making you experience the news with physical sensations and enhanced visual effects. it’s a comment on human desensitization.  POTENTIAL APPLICATION AND USERS OVERALL WORKFLOW Software UNREAL ENGINE Unreal was used to create the environment of the AR experience , … Read more

Peacock Immersive Experience

Concept Most of Virtual Experiences are designed and model for humans and by humans. In this scenario believe the overall concept is that the game platform is seen from the perspective of an animal. References Aim “Our goal is to offer humans a unique experience through the eyes of a peacock. This game platform immerses … Read more

Balloon Carnival

Create a personalized robot game where users can freely choose how they interact and the game mode. Methodology Workflow A path towards robotic gaming Game Rules How this game works 01 Training Mode Similar to the single-player mode, in this mode you can train your skills so that you can perform better in the next … Read more

Wired Warriors

Aim “Create a range of robotic mini-games showcasing dexterity and quick reflexes, ideal for casual enjoyment.“ For this one week workshop, we drew inspiration from various games such as infinite passes, penalty shootouts, and boxing, aiming to adapt them for robotic play. Initially leaning towards infinite passes (football), we ultimately found boxing more compatible with … Read more

DANCING QUEENS

Due to limitation regarding the file size and quality, these performances are muted, lower quality and sped up to be under the limited file capacity. Dancing Queen(s) is an endeavor featuring a pair of robots performing synchronized dance moves. These choreographed movements mirror those of a trainer, who leads, and a follower, who emulates the … Read more

Kino

At the workshop led by Madeline Gannon, we had the chance to delve into robotic movement, prioritizing creative freedom over conventional targets like accuracy and repeatability. The workshop was designed as a breeding ground for creativity, facilitated by software components that allowed exploration without the constraints of a kinematic solver. Given the project’s one-week duration … Read more

Strings of life

This project was part of a 1 week workshop at IAAC, utilizing the institute’s two ABB IRB6700 industrial robots. The workshop incorporated Dr. Gannon’s sophisticated simulation tools, which provide safe, real-time control of industrial robots. Under the guidance of Madeline showing us how to sketch with robots we were able to work within a flexible … Read more

Machine Learning to predict no. of seating spaces

Aim: To predict the number of seating spaces based on various types of seating layout, number of corridors and dimensions of generative enclosed rectangular spaces such as an auditorium. Objectives: Dataset Design: To create Dataset for the required problem, a synthetic dataset is designed with the help of various bylaws supporting the problem. Data Analysis: … Read more

Timber outlook

The project’s objective was to create a machine-learning model capable of classifying repurposed timber components within an assembly process as either structural or non-structural, using factors such as defect quantity, age, and exposure to weather conditions as input. Dataset Generation and Analysis The dataset was produced using Roboflow by utilizing scans of the timber elements … Read more

Predicting Ceramic Underglaze Colors

Our aim is to develop a machine learning model that accurately predicts the color outcome of ceramic underglazes based on their ingredient compositions and firing conditions. In the world of ceramic art, the process of underglazing involves applying colors to pottery which are then sealed under a transparent glaze before firing. However, predicting the final … Read more

Digital Construction Ecosystem

Revolutionizing Construction: The Oura Project’s Path to Sustainability through Digital Solutions Introduction The construction industry stands at a critical crossroads in the face of escalating global climate challenges. As a significant contributor to worldwide greenhouse gas emissions, it is imperative for this sector to undergo a transformation. The Oura Project emerges as a pioneering initiative, … Read more

THE HOUSE OF QUESTION MARK

During this course, we delved into the methodologies of modular building using wood modules designed by Gilles Retsin. By employing techniques like stacking and post-tensioning, we investigated both the potential and constraints of these modules. Our journey started with the assembly of the module, during which we constructed elements such as beam, column, opening and … Read more

Print – Scan – Cut

Preliminary steps towards a hybrid workflow for smooth 3D printed surfaces. Aim To develop a hybrid workflow to obtain smooth surfaces on 3D printed clay for improved alignment and surface finish. State of the Art Additive manufacturing enables the precise and cost-effective creation of complex designs while minimizing waste. One of the shortcomings common to … Read more