The Master in Robotics and Advanced Construction (MRAC) seeks to train a new generation of interdisciplinary professionals who are capable of facing our growing need for a more sustainable and optimised construction ecosystem. The Master is focused on the emerging design and market opportunities arising from novel robotic and advanced manufacturing systems.

Through a mixture of seminars, workshops, and studio projects, the master programme challenges the traditional processes in the Construction Sector. It investigates how advances in robotics and digital fabrication tools change the way we build and develop processes and design tools for such new production methods.


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Fan Only: A Cataloguing Approach to Glazing

Introduction The exploration of robotic fabrication with traditional techniques has become increasingly important in the ceramic industry, opening up new possibilities for innovation, efficiency and mass production. This research, in collaboration with Heatherwick Studio, bridges traditional artistry and robotic innovation, using only a fan brush to explore creative possibilities in ceramic glazing. Design Methodology The … Read more

BANDY.DUCKS_2.1_Robotic Glazing Choreography

Introduction This project was done in collaboration with Heatherwick Studio. Our starting point was a problem that emerged when patterned ceramic tiles were deployed at scale. Specifically, factory-produced tiles create repetitive patterns, which detract from their crafted intricacy. On the other end of the spectrum, hand glazing is a highly skilled and time-consuming process that … Read more

Emotion Reader: Responsive art Installation

Github: https://github.com/elicolds/emotionreader/ Introduction In the realm of architecture and art, installations serve as powerful mediums to explore the intersection of technology, human emotion, and design. Our project reimagines the relationship between viewers and spaces by creating an interactive structure that reacts dynamically to human presence and emotions. Combining hardware, software, and creative ingenuity, we designed … Read more

HAND CRAFT TRANSCRIBER

github: https://github.com/intellection-mrac/tres_mosqueteros.git 1. Intro When we think of craftsmanship, we imagine a world of deep expertise—one that is developed differently from the academic theories taught in universities. Craftspeople spend years under the guidance of masters, becoming part of a lineage that passes down specialized knowledge honed through time and experience. This process is more than … Read more

YAKISUGI.TORCH

Github : https://github.com/MRAC-IAAC/YAKISUGI.TORCH Overview This project combines a thermal camera and an ESP32 to capture and analyze thermal data and distance measurements. It was developed as part of the YAKISUGI Torch Project, a system designed to optimize and standardize the traditional Japanese wood-burning technique for enhanced durability, pest resistance, and waterproofing. About the YAKISUGI Method: The YAKISUGI … Read more

Heat loss Status

The aim of this project is to detect and analyse the heat loss in an  indoor space. This application can be used to identify thermal bridges, inefficiencies, or holes in a building’s envelope. With further development, this sensor can be integrated into smart home systems to regulate desired heat and humidity thresholds within a space … Read more

Anatomy of a Machine: Stroke

Objective. Over three weeks, the teams develop a process to create a painting using a robot with a paintbrush, studying the brushstroke, paint properties, and the relationship between human gesture and machine movement. We began by working manually, then incorporated digital work and the robot. The final A2 painting reflected the robot’s anatomy and how … Read more

Studio I_Anatomy of a Machine: Shape

This project comprises of 5 rapid prototypes developed over the course of 3 weeks. Each prototype is developed with a focus on a material and a process. These investigations were a means of developing the skillset of rapidly developing a robotic process and simultaneously became the palette from which we select our research lines for … Read more

Studio I_Anatomy of a Machine: Stroke

OBJECTIVE Understand the anatomy of the hand-drawn brushstrokes During the first phase of this exercise we were tasked with studying the essence of a paint brush stroke. This involved understanding the tool itself: the flexibility of the hair, the viscosity of the paint, and the length of a stroke before the paint is finished. We … Read more

Studio I_Anatomy of a Machine: Shape

INTRO As part of the “Anatomy of a Machine – Shape” course, we engaged in an exercise that explores the possibilities of robotic material manipulation through various tools and techniques. Our objective was to research and experiment with sustainable, accessible, and locally available materials, applying scientific and creative principles to produce unique prototypes. This process … Read more

Studio I_Anatomy of a Machine: Spill _ FLOWPRESS

Introduction This seminar invites students to explore making custom made spillers controlled by Arduino and a 6-axes robotic arm in order to paint spills on canvas with black acrylic paint. Context   Recently we have clearly observed immense changes in production, prototyping, and innovation that has been influenced by open source software, firmware and hardware. Human … Read more

Studio I_Anatomy of a Machine: Spill_Balloongun

Practical Introduction to Electronics (MRAC Hardware 01) Github: MRAC-IAAC/balloongun Objectives. The Hardware Module 1 is intended to give an overview of the state of the art in robotic actuation, discussing the practical implementation of such actuators, and brainstorm how these actuators and the robotic arms could bring new levels of versatility, agility and efficiency to … Read more

Anatomy of a Machine: Stroke

Introduction The “Anatomy of a Machine” project marks the beginning of our exploration into the interplay between human and robotic gestures in creating art. This exercise, undertaken as part of the MRAC first term studio, encouraged us to delve into the fundamental properties of brush strokes, from manual experimentation to robotic automation. Over three weeks, … Read more

SITE SENSE

CONTEXT Every year, there is about $10 trillion in construction-related spending globally, equivalent to 13 percent of GDP. This makes construction one of the largest sectors of the world economy. The sector employs 7% of the world’s working population and, by building the structures in which we live and work, which create our energy, materials, … Read more

ReSkin

Context EU  generates 25-30% of all waste from construction and demolition (C&D) activities, much of which remains underutilized or sent to landfills Context while global temperatures are rising towards +4°c, building facades are a main contributor to the urban heat island effect within cities. BY 2050 about 70 % of the world’s population will live … Read more