IAAC’s Master in City & Technology (1 or 2-year program) is a unique program oriented towards redefining the analysis, planning, and design of twenty-first-century cities and beyond. The program offers expertise in the design of digitally enhanced, ecological and human-centered urban environments by intersecting the disciplines of urbanism and data science. Taking place in Barcelona, the capital of urbanism, the Master in City & Technology is training the professionals that city administrations, governments, industries, and communities need, to transform the urban environment in the era of big data.


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WHAT IS ADVANCED AIR MOBILITY?

A multidimensional and multiscalar exploration of the emerging Vertical Urban Transportation landscape. [A] INTRODUCTION “Advanced Air Mobility (AAM) is a rapidly-emerging, new sector of the aerospace industry which aims to safely and efficiently integrate highly automated aircraft into the NAS. AAM is not a single technology, but rather a collection of new and emerging technologies … Read more

Envisioning Autonomous Logistics Systems : Eixample

Introducing a methodology for Autonomous Intervention at the neighborhood level Identifying a problem; In the Eixample district of Barcelona, the daily scene often includes numerous small vans and trucks loading and unloading goods on the streets. This common activity significantly impacts the city by contributing to increased traffic congestion and higher levels of pollution. The … Read more

Reclaiming the motorway

The motorway was the symbol of progress during the modern age. The car was the central element of the American dream, and then expanded across the globe, transforming the way we live. Over the years, it has become clear that individual conventional cars are not only good for cities: urban motorways often create physical and … Read more

IS THE FUTURE REALLY AUTONOMOUS?

1. Introduction 1.1. Abstract Autonomous Vehicles are vehicles that employ driver assistance technologies to remove the need for a human operator within the vehicle. These new technologies into automation have been researched in contexts like the United States of America, Middle-Eastern Countries and some European Countries. Planners and architects are designing for these cities including … Read more

Ticket to Ride

Mobility Hubs for Edge Cities to Reduce Car Demand Ticket to Ride gamifies public transportation to reduce car trip demand with a single ticket for all rides at the mobility hub: the new heart of the conceptual Edge City. Why the Edge City? The Edge City is a global suburban spatial condition constructed in the … Read more

Allegory of the Cybernetic City

Can speculative science fiction ground us in reality? In an age where technology and urbanization shape the contours of our reality, the role of theory as a form of critique becomes ever more crucial. The consequences of centuries of colonization, globalization, and exploitation are evident in our sprawling cities and degraded environments. The 2017 sci-fi … Read more

Dystopia of Digital Dominance

“Blade Runner” is a poignant illustration of how urban landscapes could be transformed in a post-industrial world, shaped by technological dominance and environmental decay. Created within a society grappling with the implications of synthetic life and corporate control, the film vividly portrays a version of Los Angeles. Re-envisioned through the context of speculative theories about … Read more

Initiating the Process for a Carless City

The idea of a ‘car-free’ city is not as easy as just banning cars but about reducing car reliance. The private car has undeniably revolutionized mobility in the 21st century. It has offered convenience, job creation and an increased freedom of movement. While a world without cars might seem unimaginable, cities globally are strategically transitioning … Read more

The Hazy Unconfined Titan

Science Fiction is a literary genre known for creating future worlds that emerge as the consequence of today’s cultural and technological realities. It is in this worldbuilding -where societies, their functioning, and the dynamics that govern them are imagined- where Sci-Fi shows similarities to the disciplines of design and architecture. To explore the design possibilities … Read more

Colossal Tower of a Cyborg World

In our third scenario, Building Information Modelling is exceedingly advanced, seamlessly integrating urban society into a complex technocracy. Cyborg citizens, embodying the fusion of human and machine, and Human citizens, both, thrive in this environment. It is trivial to lay emphasis on software coding, regulation, decency, fairness, justice, and endless niggling confrontations with the networked … Read more

‘Blurred Lines & Towered Stories’

Finding stories in an ‘altered’ normal of a digitally blended reality. IIn “Ready Player One,” directed by Steven Spielberg, the OASIS Corporation controls a vast virtual reality universe that serves as the film’s central setting. This digital utopia offers an escape from a dystopian reality predominated by the prevalence of the emergent over stacking of … Read more

Post-Industrial Digitized Monster

Sterling, B (2015) imagined four fictitious scenarios of how future skyscrapers might be, differentially equalizing the state of technology and the economic-political climate: Future skyscraper 1: Huge, lopsided pyramid Future skyscraper 2: No-nonsense, mil-spec fortress Future skyscraper 3: Colossal, awkward tower Future skyscraper 4: Postindustrial, digitized monster In our last scenario, the Smart City has … Read more

SIMULACRA IN EPHEMERAL

In this project we focused on analysing how future skyscrapers could look like and comparing that with the urban imaginary of the film ‘Blade Runner 2049’. In “Blade Runner 2049,” the skyscrapers of the future loom like monolithic symbols of corporate power and societal decay. Their towering structures cast shadows over the dystopian landscape, reflecting … Read more

For the Good of Babel

Skyscrapers are human achievements that require innovation in the extraction of land to tower over its neighbors. The third skyscraper future reflects the past imaginary of Fritz Lang’s, Metropolis. This visualization aims to highlight the economic disparities and labor oppression depicted in the film, contrasting them with the modern logics of rentism as embodied by … Read more

THE OASIS OF SKYSCARPERS

In this project we focused on analysing how future skyscrapers could look like and comparing that with the urban imaginary of the film ‘Ready Player One’. “Ready Player One” depicts a dystopian future where urban sprawl is transformed into crowded, vertical stacks. This bleak reality drives people to escape into the Oasis, a virtual world … Read more

Post-Industrial Cybernetic Megastructure

Sterling, B (2015) imagined four fictitious scenarios of how future skyscrapers might be, differentially equalizing the state of technology and the economic-political climate: Future skyscraper 1: Huge, lopsided pyramid Future skyscraper 2: No-nonsense, mil-spec fortress Future skyscraper 3: Colossal, awkward tower Future skyscraper 4: Postindustrial, digitized monster In our fourth scenario, the advanced use of … Read more