The MAA is a visionary master program with an innovative and open structure, mixing diverse disciplines, shaping professionals capable of producing theoretical & practical solutions towards responsive cities, architecture & technology.


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B. The Waves

B. The Waves explores robotic additive manufacturing using ceramic clay to create a ripple-driven parametric facade. Developed in the IAAC Master in Advanced Architecture, the project utilizes an ABB IRB 6700 robot and WASP extruder to 3D print wall cladding tiles. The computational logic employs Grasshopper and attractor points to simulate water droplets, generating continuous … Read more

GEOMETRÍA DE ONDULACIÓN

ESTADO DEL ARTE Inspired by the movement of water and the ripples created by raindrops, our design replicates these natural patterns in its structure. The goal was to create a smooth, continuous surface where elements flow into each other without visible connections, reflecting the fluidity and harmony found in nature. DESIGN EXPLANATION FABRICATION METHODOLOGY ASSEMBLY … Read more

Prototype 2026

Case study of a 3D printed project Site Organization The site plan was developed to support a continuous and efficient design-to-production workflow, integrating material preparation, digital control, and on-site fabrication into a single coordinated system. The spatial organization follows a clear operational sequence, from raw material handling to final deposition, reducing unnecessary movement, interruptions, and … Read more

FLOW FORM

CONCEPT Double-Skin Façade STRATEGY TO CURVE CURVE ITERATIONS FINAL DESIGN THERMAL SIMULATIONS LOAD APPLICATIONS ROBOTIC FABRICATION Layer Height – 2.0 Clay thickness  – 10mm Pressure – 3.95 Nozzle Diameter – 6mm FINAL BLOCK FABRICATION FRAME ASSEMBLY  Final Assembly

Woven Tiles

This workshop explored robotic trencadís through a pick and place system. Broken tiles were scanned and organized using a Grasshopper ruleset inspired by traditional weaving logics. Squares with 90 degree corners, straight edges, and alternating colors structured the design. A looping algorithm selected tiles from the dataset and placed them without repetition, allowing the robot … Read more

From One Model to One Million Homes: Automating Social Housing with BIM

Rule-Based BIM Systems for Multi-Storey Residential Blocks in Vietnam   Using rule-based BIM master models to automate repetitive social housing design in Vietnam, while addressing real-world challenges of coordination, adoption, and collaboration across large-scale public projects. //CONTEXT Vietnam currently has an ambitious national target to build one million social housing units by 2030. However, progress … Read more

Community Connections

Trinitat Nova and Trinitat Vella Scavenger Hunt   Moving between the neighborhoods of Trinitat Nova and Trinitat Vella in Barcelona, and reaching natural landscapes nearby, like the Collserola hillside or the Besòs River, can already feel a bit like a scavenger hunt. Large highway infrastructures carve through the area, creating barriers that make simple trips … Read more

Scribbly Situation

A fast, dynamic, playful and chatty game        AIM: To create a fun, engaging, and creative game to reveal and capture how tweens use and imagine spaces (in Trumbull Hall Park or other Chicago Housing Project). what is scribbly situation?                            Scribble a situation in 60 seconds, then find what’s similar and what’s unique in everyone’s drawings. … Read more

Brick Flow

Robotic Disassembly & Reassembly with Spatial AI Abstract The project explores a circular construction workflow that integrates robotic systems with Spatial AI to automate the disassembly and reassembly of brick structures. Utilizing a Gemini Vision-Language Model (VLM) pipeline, the system performs autonomous material evaluation, identifying surface damages such as chipping, spalling, and staining, as well … Read more

Fa(ça)de

Fa(ça)de explores robotic clay fabrication as a method for producing expressive, materially efficient façade modules. Starting from a 2D patterned surface, the project develops a parametric workflow that transforms mesh-based geometries into 3D printed clay elements with controlled relief, wave amplitude, and module rotation. Through iterative prototyping, the design responds to fabrication limits such as … Read more

Vision-Based Gesture-Controlled Robotic Manipulation System

Team member(s): Elias, Rafik, Seid, Leo and Dhruvil This blog post presents a vision-based gesture-controlled robotic manipulation system developed for intuitive human-robot interaction. The project replaces traditional robot programming interfaces — such as teach pendants and GUIs — with a natural hand gesture pipeline, allowing a human operator to direct a UR10e industrial robotic arm … Read more

Adaptive Helios-Prism

Project Description Sunlight-Adapted Parametric Design: The sculpture’s reflective panels are parametrically arranged to interact dynamically with sunlight. Their angles can be calibrated to optimize light reflection, create dazzling visual effects, or provide shifting patterns of shade throughout the day. Functional and Adaptable Plaza: The installation transforms the plaza into a versatile space. Its adaptive light-reflecting and … Read more

Passadís d’ordinadors

Concept Inspiration Creating a tensile pavilion structure based on Felix Candela‘s arch and aisle geometric logistics and diagrams. Iterative design approach based on ‘anchor points’ on a frame. Exploring scalable methodology for Kangaroo based computational design processes. ‘Iglesia de la Medalla Milagrosa‘ Felix Candela – photo by Lola Alvarez Bravo, 1954 Felix Candela Drawings and … Read more